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Semi-automatic Generation of Virtual Reality Environments for Electric Power Substations.

, , , and . WorldCIST (1), volume 353 of Advances in Intelligent Systems and Computing, page 833-842. Springer, (2015)

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Strategy to optimize the creation of arrangements in virtual electric power substations., , , , and . CLEI, page 1-8. IEEE, (2017)A System for Statistical Contextual Structure of Representation for Game Studies., , and . IEEE Access, (2018)From Strategy to Solution: A Lightweight Semi-prescriptive Approach for Software Development Lifecycle with Outsourcing Support., , , and . SEKE, page 672-675. Knowledge Systems Institute Graduate School, (2009)BIM practices to operation and maintenances for electrical substations., , , , , and . CLEI, page 1-7. IEEE, (2017)Recovery and coping stress supported by serious games., , , and . SeGAH, page 1-7. IEEE Computer Society, (2014)A Software Architecture for Adapting Virtual Reality Content to Mobile Devices., , , , , and . FMN, volume 6157 of Lecture Notes in Computer Science, page 167-180. Springer, (2010)A methodology for optimized generation of virtual environments based on hydroelectric power plants., , , , and . VR, page 403-404. IEEE Computer Society, (2017)Grab the Life: Serious Game to Support Physical Rehabilitation Using Virtual Reality and Wearable Myo., , , , , and . SVR, page 145-149. IEEE Computer Society, (2016)Virtual Environment Manipulated by Recognition of Poses Using Kinect: A Study to Help Blind Locomotion in Unfamiliar Surroundings., , , , , and . SVR, page 10-16. IEEE Computer Society, (2013)A Strategy to Present 2D Information within a Virtual Reality Application., , , , , , , and . SVR, page 143-147. IEEE Computer Society, (2014)