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ImmersiveMe'15: 3rd ACM International Workshop on Immersive Media Experiences.

, , , , and . ACM Multimedia, page 1339-1340. ACM, (2015)

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A Video Browsing Interface for Collecting Sound Labels using Human Computation in SoundsLike., , and . GRAPP, page 472-481. SciTePress, (2014)metaFERA: a meta-framework for creating emotion recognition frameworks for physiological signals., , , and . Multim. Tools Appl., 83 (4): 9785-9815 (January 2024)Happy or Sad, Smiling or Drawing: Multimodal Search and Visualisation of Movies Based on Emotions Along Time., , and . VISIGRAPP (2: HUCAPP), page 85-97. SCITEPRESS, (2023)Sharing and navigating 360° videos and maps in sigh surfers., , and . MindTrek, page 255-262. ACM, (2012)Ifelt: accessing movies through our emotions., , and . EuroITV, page 105-114. ACM, (2011)Context perception in video-based hypermedia spaces., and . Hypertext, page 85-94. ACM, (2002)Analysis of Gamification Elements. A Case Study in a Computer Science Course., , , and . AIED (2), volume 11626 of Lecture Notes in Computer Science, page 89-93. Springer, (2019)AltMM 2017 - 2nd International Workshop on Multimedia Alternate Realities., , , and . ACM Multimedia, page 1969-1970. ACM, (2017)ColorsInMotion: interactive visualization and exploration of video spaces., and . MindTrek, page 190-197. ACM, (2009)Emotional and Meditative States in Interactive Media Access with a Positive Computing Perspective., , , and . VISIGRAPP (1): GRAPP, HUCAPP, IVAPP, page 369-379. SCITEPRESS, (2024)