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Другие публикации лиц с тем же именем

A Video Browsing Interface for Collecting Sound Labels using Human Computation in SoundsLike., , и . GRAPP, стр. 472-481. SciTePress, (2014)Analysis of Gamification Elements. A Case Study in a Computer Science Course., , , и . AIED (2), том 11626 из Lecture Notes in Computer Science, стр. 89-93. Springer, (2019)Ifelt: accessing movies through our emotions., , и . EuroITV, стр. 105-114. ACM, (2011)Sharing and navigating 360° videos and maps in sigh surfers., , и . MindTrek, стр. 255-262. ACM, (2012)Context perception in video-based hypermedia spaces., и . Hypertext, стр. 85-94. ACM, (2002)metaFERA: a meta-framework for creating emotion recognition frameworks for physiological signals., , , и . Multim. Tools Appl., 83 (4): 9785-9815 (января 2024)Happy or Sad, Smiling or Drawing: Multimodal Search and Visualisation of Movies Based on Emotions Along Time., , и . VISIGRAPP (2: HUCAPP), стр. 85-97. SCITEPRESS, (2023)AltMM 2017 - 2nd International Workshop on Multimedia Alternate Realities., , , и . ACM Multimedia, стр. 1969-1970. ACM, (2017)ColorsInMotion: interactive visualization and exploration of video spaces., и . MindTrek, стр. 190-197. ACM, (2009)Emotional and Meditative States in Interactive Media Access with a Positive Computing Perspective., , , и . VISIGRAPP (1): GRAPP, HUCAPP, IVAPP, стр. 369-379. SCITEPRESS, (2024)