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Towards a Competency-based Education with Gamification Design Elements., , и . CHI PLAY, стр. 457-462. ACM, (2015)A task is not a task - Empirical results about the quality of instructional tasks in higher education., и . EDUCON, стр. 684-687. IEEE, (2017)Planspiel und Briefmethode für die Software Engineering Ausbildung - ein Erfahrungsbericht., и . SEUH, том 695 из CEUR Workshop Proceedings, стр. 10-15. CEUR-WS.org, (2011)Tool-Based Software Engineering Education for Software Design Patterns and Software Architecture Patterns - a Systematic Literature Review., , и . ECSEE, стр. 153-161. ACM, (2023)Technical Report: Define a customized course and import it into Moodle without changes to the configuration of the Moodle system., и . ECSEE, стр. 180-183. ACM, (2023)Flipped Teaching in Software Engineering Education.: Results of a Long-Term Study., , и . ECSEE, стр. 93-101. ACM, (2023)Work-in-Progress: Towards detection and syntactical analysis in UML class diagrams for software engineering education., и . EDUCON, стр. 3-7. IEEE, (2020)Software Engineering Education of Classical Computing vs. Quantum Computing: A Competency-Centric Approach., и . ECSEE, стр. 27-31. ACM, (2020)A hands-on approach on software engineering education using fischertechnik hardware., , и . ECSEE, стр. 71-75. ACM, (2020)Work-In-Progress: Converting textual software engineering class diagram exercises to UML models., и . EDUCON, стр. 1-3. IEEE, (2022)