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Optical see-through head up displays' effect on depth judgments of real world objects.

, , , and . VR, page 401-405. IEEE Computer Society, (2015)

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Optical see-through head up displays' effect on depth judgments of real world objects., , , and . VR, page 401-405. IEEE Computer Society, (2015)Visual search tasks: the effects of head-up displays on driving and task performance., , , and . AutomotiveUI, page 80-87. ACM, (2015)Revisiting Milgram and Kishino's Reality-Virtuality Continuum., , and . Frontiers Virtual Real., (2021)Optical see-through HUDs effect on depth judgments of real world objects., , , and . VR, page 285-286. IEEE Computer Society, (2015)Head-Up vs. Head-Down Displays: Examining Traditional Methods of Display Assessment While Driving., , and . AutomotiveUI, page 185-192. ACM, (2016)Hit the Brakes!: Augmented Reality Head-up Display Impact on Driver Responses to Unexpected Events., , , , , and . AutomotiveUI (adjunct), page 46-49. ACM, (2020)Place in the World or Place on the Screen? Investigating the Effects of Augmented Reality Head -Up Display User Interfaces on Drivers' Spatial Knowledge Acquisition and Glance Behavior., , and . VR Workshops, page 763-764. IEEE, (2020)How Visualising Emotions Affects Interpersonal Trust and Task Collaboration in a Shared Virtual Space., , , , , and . ISMAR, page 849-858. IEEE, (2023)The Effects of Augmented Reality Head-Up Displays on Drivers' Eye Scan Patterns, Performance, and Perceptions., , , and . Int. J. Mob. Hum. Comput. Interact., 9 (2): 1-17 (2017)MineXR: Mining Personalized Extended Reality Interfaces., , , , , , , and . CHI, page 609:1-609:17. ACM, (2024)