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A hardware redundancy and recovery mechanism for reliable scientific computation on graphics processors.

, , и . Graphics Hardware, стр. 55-64. Eurographics Association, (2007)

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Scalable Ambient Obscurance., , и . High Performance Graphics, стр. 97-103. Eurographics Association, (2012)A hardware redundancy and recovery mechanism for reliable scientific computation on graphics processors., , и . Graphics Hardware, стр. 55-64. Eurographics Association, (2007)CUDA: Scalable parallel programming for high-performance scientific computing.. ISBI, стр. 836-838. IEEE, (2008)Stochastic Transparency., , , и . IEEE Trans. Vis. Comput. Graph., 17 (8): 1036-1047 (2011)Toward practical real-time photon mapping: efficient GPU density estimation., , и . I3D, стр. 71-78. ACM, (2013)Stochastic transparency., , , и . SI3D, стр. 157-164. ACM, (2010)Applications of Small-Scale Reconfigurability to Graphics Processors., , , , , и . ARC, том 3985 из Lecture Notes in Computer Science, стр. 99-108. Springer, (2006)Monticello Through the Window., , , , , , , и . VAST, стр. 131-138. Eurographics Association, (2003)Fine-grained graphics architectural simulation with Qsilver., , и . SIGGRAPH Posters, стр. 118. ACM, (2005)GLOD: a driver-level interface for geometric level of detail., , , и . SIGGRAPH, ACM, (2003)