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Learning and Recognizing the Places We Go.

, , , , and . UbiComp, volume 3660 of Lecture Notes in Computer Science, page 159-176. Springer, (2005)

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The Drop: pragmatic problems in the design of a compelling, pervasive game., , and . Computers in Entertainment, 3 (3): 4 (2005)Designing Toxic Content Classification for a Diversity of Perspectives., , , , , , , and . SOUPS @ USENIX Security Symposium, page 299-318. USENIX Association, (2021)Theory-driven design strategies for technologies that support behavior change in everyday life., , and . CHI, page 405-414. ACM, (2009)"She'll just grab any device that's closer": A Study of Everyday Device & Account Sharing in Households., , , , , and . CHI, page 5921-5932. ACM, (2016)The CareNet Display: Lessons Learned from an In Home Evaluation of an Ambient Display., , and . UbiComp, volume 3205 of Lecture Notes in Computer Science, page 1-17. Springer, (2004)"Why wouldn't someone think of democracy as a target?": Security practices & challenges of people involved with U.S. political campaigns., , , , , and . USENIX Security Symposium, page 1181-1198. USENIX Association, (2021)Facebook for health: opportunities and challenges for driving behavior change., , , , , and . CHI Extended Abstracts, page 443-446. ACM, (2011)Experimenting at scale with google chrome's SSL warning., , , and . CHI, page 2667-2670. ACM, (2014)Understanding Digital-Safety Experiences of Youth in the U.S., , , , , , and . CHI, page 191:1-191:15. ACM, (2023)Exploring the benefits and uses of web analytics tools for non-transactional websites., , and . Conference on Designing Interactive Systems, page 681-684. ACM, (2014)