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Monte-Carlo Tree Search for Simulated Car Racing.

, , , , and . FDG, Society for the Advancement of the Science of Digital Games, (2015)

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Automated Curriculum Learning by Rewarding Temporally Rare Events., and . CIG, page 1-8. IEEE, (2018)Video Game Description Language Environment for Unity Machine Learning Agents., , and . CoG, page 1-8. IEEE, (2019)Evolutionary computation and games., , and . GECCO Companion, page 620-651. ACM, (2020)Safe Reinforcement Learning through Meta-learned Instincts., and . ALIFE, page 283-291. MIT Press, (2020)Evolutionary Planning in Latent Space., , , and . EvoApplications, volume 12694 of Lecture Notes in Computer Science, page 522-536. Springer, (2021)Minimal neural network models for permutation invariant agents., and . GECCO, page 130-138. ACM, (2022)Single-unit pattern generators for quadruped locomotion., , , and . GECCO, page 719-726. ACM, (2013)Testing the Genomic Bottleneck Hypothesis in Hebbian Meta-Learning., , and . Preregister@NeurIPS, volume 148 of Proceedings of Machine Learning Research, page 100-110. PMLR, (2020)Regenerating Soft Robots Through Neural Cellular Automata., , and . EuroGP, volume 12691 of Lecture Notes in Computer Science, page 36-50. Springer, (2021)Variational Neural Cellular Automata., , , and . ICLR, OpenReview.net, (2022)