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Electrodermal activity based study on the relationship between visual attention and eye blink., , , , , , , , , и 3 other автор(ы). ICST, стр. 596-599. IEEE, (2015)Designing a Collaborative Interaction Experience for a Puppet Show System for Hearing-Impaired Children., , , , , , и . ICCHP (2), том 9759 из Lecture Notes in Computer Science, стр. 424-432. Springer, (2016)Preparatory development of a collaborative / interactive learning game using bodily movements for deaf children., , , , , , и . IDC, стр. 649-653. ACM, (2016)BESIDE: Immersive System to Enhance Learning Within a Museum., , , , , , , , , и 3 other автор(ы). CRIWG, том 9334 из Lecture Notes in Computer Science, стр. 181-189. Springer, (2015)Implementation and Evaluation of Accessible Caption System in Universal Puppetry: A Case Study on Hearing Impaired Children at the Elementary School of Deaf., , , , , , и . CHI PLAY (Companion), стр. 207-212. ACM, (2017)SATOYAMA: Time-limited Decision Game for Students to Learn Hundreds Years Forestry Management., , , , , , , , , и 1 other автор(ы). CSEDU (1), стр. 481-486. SciTePress, (2017)Experience-based learning support system to enhance child learning in a museum: touching real fossils and "experiencing" paleontological environment., , , , , , , , , и 3 other автор(ы). Advances in Computer Entertainment, стр. 25:1-25:4. ACM, (2015)Participatory Design of UKIYO-E Game for Children to Support Art Appreciation Based on Interacting with Pictures., , , , , , , , , и . IDC, стр. 637-642. ACM, (2016)Development of Gesture Recognition Sub-system for BELONG - Increasing the Sense of Immersion for Dinosaurian Environment Learning Support System., , , , , , , , и . CSEDU (1), стр. 493-498. SciTePress, (2017)BELONG: Body Experienced Learning Support System based on Gesture Recognition - Enhancing the Sense of Immersion in a Dinosaurian Environment., , , , , , , , и . CSEDU (1), стр. 487-492. SciTePress, (2017)