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Novel application of Kinect sensor to support immersive learning within museum for children., , , , , , , , , и 6 other автор(ы). ICST, стр. 834-837. IEEE, (2015)Multiple-Player Full-Body Interaction Game to Enhance Young Children's Cooperation., , , , , , , , , и . IDC, стр. 654-659. ACM, (2016)COSEY: Computer Supported Enhancement of Young Children's Cooperation - Toward a Multiple-player Cooperative Full-body Interaction Game., , , , , , , , , и . CSEDU (2), стр. 175-180. SciTePress, (2016)978-989-758-179-3.Science Education Enhancement within a Museum using Computer-human Interaction Technology., , , , , , , , , и . CSEDU (2), стр. 181-185. SciTePress, (2016)978-989-758-179-3.Interactive objet d'art based on IoT technology., , , , , и . ICARCV, стр. 1-4. IEEE, (2016)BESIDE: Immersive System to Enhance Learning Within a Museum., , , , , , , , , и 3 other автор(ы). CRIWG, том 9334 из Lecture Notes in Computer Science, стр. 181-189. Springer, (2015)Novel application of a range image sensor to eye gaze estimation by using the relationship between face and eye directions., , , , , , , , , и 2 other автор(ы). ICST, стр. 443-446. IEEE, (2015)Preparatory development of a collaborative / interactive learning game using bodily movements for deaf children., , , , , , и . IDC, стр. 649-653. ACM, (2016)Designing a Collaborative Interaction Experience for a Puppet Show System for Hearing-Impaired Children., , , , , , и . ICCHP (2), том 9759 из Lecture Notes in Computer Science, стр. 424-432. Springer, (2016)Electrodermal activity based study on the relationship between visual attention and eye blink., , , , , , , , , и 3 other автор(ы). ICST, стр. 596-599. IEEE, (2015)