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360-Degree Photo-realistic VR Conferencing., , , and . VR, page 946-947. IEEE, (2019)The Optimiser: monitoring and improving switching delays in video conferencing., , , , and . MoVid@MMSys, page 1:1-1:6. ACM, (2014)Towards a multiscale QoE assessment of mediated social communication., , , , and . Qual. User Exp., (2022)Quality of Experience in Telemeetings and Videoconferencing: A Comprehensive Survey., , , , , , , , , and 1 other author(s). IEEE Access, (2022)Immersive Experiences and XR: A Game Engine or Multimedia Streaming Problem?, , , , and . CoRR, (2022)Virtual visits: life-size immersive communication., , and . MMSys, page 310-314. ACM, (2022)A QoE study of different stream and layout configurations in video conferencing under limited network conditions., , and . QoMEX, page 1-6. IEEE, (2015)VP9 bitstream-based Tiled Multipoint Control Unit: Scaling simultaneous RGBD user streams in an immersive 3D communication system., , , , and . MMSys, page 23-33. ACM, (2024)A System to Analyze Group Socializing Behaviors in Social Parties., , , , and . IEEE Trans. Hum. Mach. Syst., 47 (6): 801-813 (2017)"You AR' right in front of me": RGBD-based capture and rendering for remote training., , and . MMSys, page 307-311. ACM, (2023)