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Gears for audio-visual composition: Productive play with virtual mechanics.

, , and . Audio Mostly Conference, page 170-177. ACM, (2016)

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"game_of_life": interactive art installation using eye-tracking interface., and . Advances in Computer Entertainment Technology, volume 203 of ACM International Conference Proceeding Series, page 246-247. ACM, (2007)PINS: a prototype model towards thedefinition of surface games., , , and . ACM Multimedia, page 953-956. ACM, (2008)Gears for audio-visual composition: Productive play with virtual mechanics., , and . Audio Mostly Conference, page 170-177. ACM, (2016)Productive Gaming., and . ICEC, volume 9926 of Lecture Notes in Computer Science, page 260-265. Springer, (2016)Headbang hero., , , , , and . Advances in Computer Entertainment Technology, volume 422 of ACM International Conference Proceeding Series, page 454. ACM, (2009)Kcanvas: An application for creative personal knowledge management., , and . VSMM, page 629-632. IEEE, (2012)VERBARIUM and LIFE SPACIES: Creating a Visual Language by Transcoding Text into Form on the Internet., and . VL, page 90-95. IEEE Computer Society, (1999)Interacting with artificial life: A-volve: Linking human design and interaction to the virtual world., and . Complex., 2 (6): 13-21 (1997)Noon: a secret told by objects., , , and . Advances in Computer Entertainment Technology, volume 422 of ACM International Conference Proceeding Series, page 446. ACM, (2009)Gauntlet: a wearable interface for ubiquitous gaming., , , and . Mobile HCI, page 367-370. ACM, (2008)