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Productive Gaming.

, and . ICEC, volume 9926 of Lecture Notes in Computer Science, page 260-265. Springer, (2016)

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Nano-Scape: experiencing aspects of nanotechnology through a magnetic force-feedback interface., and . Advances in Computer Entertainment Technology, page 200-203. ACM, (2005)Experiential computer art., , , , and . SIGGRAPH Abstracts and Applications, page 142-143. ACM, (1999)Gauntlet: a wearable interface for ubiquitous gaming., , , and . Mobile HCI, page 367-370. ACM, (2008)Towards an interface for untethered ubiquitous gaming., , , , and . Advances in Computer Entertainment Technology, volume 352 of ACM International Conference Proceeding Series, page 26-33. ACM, (2008)Designing interfaces for interactive artworks., and . KES, page 80-84. IEEE, (2000)"game_of_life": interactive art installation using eye-tracking interface., and . Advances in Computer Entertainment Technology, volume 203 of ACM International Conference Proceeding Series, page 246-247. ACM, (2007)Gears for audio-visual composition: Productive play with virtual mechanics., , and . Audio Mostly Conference, page 170-177. ACM, (2016)PINS: a prototype model towards thedefinition of surface games., , , and . ACM Multimedia, page 953-956. ACM, (2008)Designing emotional, metaphoric, natural and intuitive interfaces for interactive art, edutainment and mobile communications., and . Comput. Graph., 29 (6): 837-851 (2005)Living Poetry., and . Artif. Life, 21 (3): 313-319 (2015)