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Productive Gaming.

, and . ICEC, volume 9926 of Lecture Notes in Computer Science, page 260-265. Springer, (2016)

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Nano-Scape: experiencing aspects of nanotechnology through a magnetic force-feedback interface., and . Advances in Computer Entertainment Technology, page 200-203. ACM, (2005)Experiential computer art., , , , and . SIGGRAPH Abstracts and Applications, page 142-143. ACM, (1999)Towards an interface for untethered ubiquitous gaming., , , , and . Advances in Computer Entertainment Technology, volume 352 of ACM International Conference Proceeding Series, page 26-33. ACM, (2008)Gauntlet: a wearable interface for ubiquitous gaming., , , and . Mobile HCI, page 367-370. ACM, (2008)Designing interfaces for interactive artworks., and . KES, page 80-84. IEEE, (2000)VERBARIUM and LIFE SPACIES: Creating a Visual Language by Transcoding Text into Form on the Internet., and . VL, page 90-95. IEEE Computer Society, (1999)Kcanvas: An application for creative personal knowledge management., , and . VSMM, page 629-632. IEEE, (2012)Noon: a secret told by objects., , , and . Advances in Computer Entertainment Technology, volume 422 of ACM International Conference Proceeding Series, page 446. ACM, (2009)Interacting with artificial life: A-volve: Linking human design and interaction to the virtual world., and . Complex., 2 (6): 13-21 (1997)Interface Culture: Interface Gestaltungen zwischen Kunst, Forschung und Anwendung., , , , , , and . Mensch & Computer Workshopband, page 37-39. OCG, (2005)