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The Wide Area Virtual Environment - A Novel Immersive Environment for Medical Team Training.

, , , , , , и . IHIET (Lausanne), том 1152 из Advances in Intelligent Systems and Computing, стр. 409-414. Springer, (2020)

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Другие публикации лиц с тем же именем

Stable haptic virtual reality application development platform.. Texas Tech University, Lubbock, USA, (2006)base-search.net (fttexastechuniv:oai:ttu-ir.tdl.org:2346/1404).Development of a Haptic Virtual Environment., , , , , , и . CBMS, стр. 35-. IEEE Computer Society, (1999)Real-time Volumetric Haptic and Visual Burrhole Simulation., и . VR, стр. 247-250. IEEE Computer Society, (2007)The Wide Area Virtual Environment: A New Paradigm for Medical Team Training., , , , , , и . HCI (16), том 10916 из Lecture Notes in Computer Science, стр. 293-304. Springer, (2018)Burrhole Simulation for an Intracranial Hematoma Simulator., , , , , , , и . MMVR, том 125 из Studies in Health Technology and Informatics, стр. 1-6. IOS Press, (2007)Collaborative Voxel-based Surgical Virtual Environments., , , , и . MMVR, том 132 из Studies in Health Technology and Informatics, стр. 1-3. IOS Press, (2008)Build-and-Insert: Anatomical Structure Generation for Surgical Simulators., и . ISMS, том 3078 из Lecture Notes in Computer Science, стр. 230-239. Springer, (2004)The Wide Area Virtual Environment - A Novel Immersive Environment for Medical Team Training., , , , , , и . IHIET (Lausanne), том 1152 из Advances in Intelligent Systems and Computing, стр. 409-414. Springer, (2020)GPU-based Motion Matching for Crowds in the Unreal Engine., , , и . SIGGRAPH Asia Posters, стр. 36:1-36:2. ACM, (2020)Real-time Interactions and Synchronization of Voxel-based Collaborative Virtual Environments., и . 3DUI, стр. 29. IEEE Computer Society, (2007)