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Comparative Evaluation of the Effects of Motion Control on Cybersickness in Immersive Virtual Environments., , , , , , , , , and . VR, page 672-681. IEEE, (2020)An Online Therapeutic Intervention for Veterans Patients Suffering with Chronic Pain., , and . VRW, page 156-160. IEEE, (2023)Towards an Immersive Driving Simulator to Study Factors Related to Cybersickness., , , , , , , , and . VR, page 1201-1202. IEEE, (2019)Effects of Language Familiarity in Simulated Natural Dialogue with a Virtual Crowd of Digital Humans on Emotion Contagion in Virtual Reality., , , , , , and . VR, page 188-197. IEEE, (2021)Investigating the Effects of Leading and Following Behaviors of Virtual Humans in Collaborative Fine Motor Tasks in Virtual Reality., , , , and . VR, page 330-339. IEEE, (2022)Effects of Stereoscopic Viewing and Haptic Feedback, Sensory-Motor Congruence and Calibration on Near-Field Fine Motor Perception-Action Coordination in Virtual Reality., , , , and . VR, page 28-37. IEEE, (2019)Empirical Evaluation of Virtual Human Conversational and Affective Animations on Visual Attention in Inter-Personal Simulations., , , and . VR, page 25-32. IEEE Computer Society, (2018)A GPT-based Practical Architecture for Conversational Human Digital Twins., , , and . AiOfAi@IJCAI, volume 3593 of CEUR Workshop Proceedings, page 33-35. CEUR-WS.org, (2023)Effects of Virtual Human Appearance Fidelity on Emotion Contagion in Affective Inter-Personal Simulations., , , , , , , and . IEEE Trans. Vis. Comput. Graph., 22 (4): 1326-1335 (2016)Effects of Interacting with a Crowd of Emotional Virtual Humans on Users' Affective and Non-Verbal Behaviors., , , , , and . VR, page 293-302. IEEE, (2020)