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Did I Hit the Door? Effects of Self-Avatars and Calibration in a Person-Plus-Virtual-Object System on Perceived Frontal Passability in VR., , , , , , , and . IEEE Trans. Vis. Comput. Graph., 28 (12): 4198-4210 (2022)Revisiting affordance perception in contemporary virtual reality., , , , , , , and . Virtual Real., 24 (4): 713-724 (2020)Towards an Immersive Driving Simulator to Study Factors Related to Cybersickness., , , , , , , , and . VR, page 1201-1202. IEEE, (2019)Empirically Evaluating the Effects of Eye Height and Self-Avatars on Dynamic Passability Affordances in Virtual Reality., , , , , , , and . VR, page 308-317. IEEE, (2023)Comparative Evaluation of Viewing and Self-Representation on Passability Affordances to a Realistic Sliding Doorway in Real and Immersive Virtual Environments., , , , , , and . VR, page 519-528. IEEE, (2020)Towards Evaluating the Effects of Stereoscopic Viewing and Haptic Interaction on Perception-Action Coordination., , , and . VR, page 515-516. IEEE Computer Society, (2018)Evaluating Multiple Levels of an Interaction Fidelity Continuum on Performance and Learning in Near-Field Training Simulations., , , , and . IEEE Trans. Vis. Comput. Graph., 24 (4): 1418-1427 (2018)Empirically Evaluating the Effects of Perceptual Information Channels on the Size Perception of Tangibles in Near-Field Virtual Reality., , , , , , , , , and 1 other author(s). VR, page 606-615. IEEE, (2021)Novel inexact memory aware algorithm co-design for energy efficient computation: algorithmic principles., , , , , , , and . DATE, page 752-757. ACM, (2015)Towards Revisiting Passability Judgments in Real and Immersive Virtual Environments., , , , , , , and . VR, page 513-514. IEEE Computer Society, (2018)