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First-Person Realtime Collaborative Metaprogramming Adventures.

, , , and . AIIDE Workshops, volume 3217 of CEUR Workshop Proceedings, CEUR-WS.org, (2021)

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First-Person Realtime Collaborative Metaprogramming Adventures., , , and . AIIDE Workshops, volume 3217 of CEUR Workshop Proceedings, CEUR-WS.org, (2021)A Pattern-Based Game Mechanics Design Assistant.. FDG, Society for the Advancement of the Science of Digital Games, (2015)Micro-Machinations - A DSL for Game Economies., and . SLE, volume 8225 of Lecture Notes in Computer Science, page 36-55. Springer, (2013)Towards a Unified Language for Card Game Design., , and . FDG, page 47:1-47:4. ACM, (2023)Languages of Games and Play: A Systematic Mapping Study.. ACM Comput. Surv., 53 (6): 123:1-123:37 (2021)Game Developers Need Lua AiR - Static Analysis of Lua Using Interface Models., , and . ICEC, volume 7522 of Lecture Notes in Computer Science, page 530-535. Springer, (2012)Toward live domain-specific languages - From text differencing to adapting models at run time., and . Softw. Syst. Model., 18 (1): 195-212 (2019)Wonderful Design: Applying Appraisal Theory to Procedural Level Generation., , , and . AIIDE Workshops, volume 2282 of CEUR Workshop Proceedings, CEUR-WS.org, (2018)Origin Tracking + + Text Differencing = = Textual Model Differencing., and . ICMT, volume 9152 of Lecture Notes in Computer Science, page 18-33. Springer, (2015)LiveRec: Prototyping Probes by Framing Debug Protocols., , and . Art Sci. Eng. Program., (2024)