Author of the publication

Steps Towards the Gamification of Collaborative Learning Scenarios Supported by Ontologies.

, , , and . AIED, volume 9112 of Lecture Notes in Computer Science, page 554-557. Springer, (2015)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

The Effects of Ontology-Based Gamification in Scripted Collaborative Learning., , and . ICALT, page 140-144. IEEE, (2019)ITS Unplugged: Leapfrogging the Digital Divide for Teaching Numeracy Skills in Underserved Populations., , , , , , , , , and 3 other author(s). Human-AI Math Tutoring@AIED, volume 3491 of CEUR Workshop Proceedings, page 59-65. CEUR-WS.org, (2023)Even Boosting Stereotypes Increase the Gender Gap in Gamified Tutoring Systems: An Analysis of Self-efficacy, Flow and Learning., , , , , and . AIED (Posters/Late Breaking Results/...), volume 1831 of Communications in Computer and Information Science, page 741-746. Springer, (2023)Automated instructional design for CSCL: A hierarchical task network planning approach., , , and . Expert Syst. Appl., 41 (8): 3777-3798 (2014)Can Ontologies Support the Gamification of Scripted Collaborative Learning Sessions?, , and . AIED (1), volume 12163 of Lecture Notes in Computer Science, page 79-91. Springer, (2020)Step Towards a Model to Bridge the Gap between Personality Traits and Collaborative Learning Roles., , , , , , , and . IxD&A, (2016)Helping Teachers Assist Their Students in Gamified Adaptive Educational Systems: Towards a Gamification Analytics Tool., , , , , , and . AIED (2), volume 12164 of Lecture Notes in Computer Science, page 312-317. Springer, (2020)An Ontology Engineering Approach to Gamify Collaborative Learning Scenarios., , , and . CRIWG, volume 8658 of Lecture Notes in Computer Science, page 185-198. Springer, (2014)Using Ontology and Gamification to Improve Students' Participation and Motivation in CSCL., , and . HEFA, volume 832 of Communications in Computer and Information Science, page 174-191. Springer, (2017)A Plot from the Stars: Educational Game Development for Teaching Basic Mathematical Functions., , , , and . CIG, page 1-8. IEEE, (2018)