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A Velocity-Curvature Space Approach for Walking Motions Analysis., , , и . MIG, том 5884 из Lecture Notes in Computer Science, стр. 104-115. Springer, (2009)Imperceptible relaxation of collision avoidance constraints in virtual crowds., , , и . ACM Trans. Graph., 30 (6): 138 (2011)A step-by-step modeling, analysis and annotation of locomotion., , , и . Comput. Animat. Virtual Worlds, 22 (5): 421-433 (2011)Visual Perspective and Feedback Guidance for VR Free-Throw Training., , и . IEEE Computer Graphics and Applications, 35 (5): 55-65 (2015)Going Through, Going Around: A Study on Individual Avoidance of Groups., , и . IEEE Trans. Vis. Comput. Graph., 21 (4): 520-528 (2015)Walking with Virtual People: Evaluation of Locomotion Interfaces in Dynamic Environments., , , и . IEEE Trans. Vis. Comput. Graph., 24 (7): 2251-2263 (2018)Message from the ISMAR 2023 Science and Technology Conference Program Chairs., , , , , и . ISMAR, стр. xiii. IEEE, (2023)Avoiding virtual humans in a constrained environment: Exploration of novel behavioural measures., , , , и . Comput. Graph., (февраля 2023)Eye-Gaze Activity in Crowds: Impact of Virtual Reality and Density., , , , , и . VR, стр. 322-331. IEEE, (2020)Effect of Social Settings on Proxemics During Social Interactions in Real and Virtual Conditions., , , , , , , , и . EuroVR, том 12499 из Lecture Notes in Computer Science, стр. 3-19. Springer, (2020)