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Virtual Reality Simulation Training for Student Nurse Education.

, , and . VS-GAMES, page 1-2. IEEE Computer Society, (2016)

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Towards Gender Equality in Software Engineering: The NSA Approach., , , and . GE@ICSE, page 10-13. ACM, (2018)Let'S Talk About Technology for Peace: A Systematic Assessment of Problem-Based Group Collaboration Around an Interactive Tabletop., , , and . Interact. Comput., 27 (2): 120-132 (2015)On the Reliability and Factorial Validity of the Assessment Scale for Creative Collaboration., , and . INTERACT (1), volume 11746 of Lecture Notes in Computer Science, page 783-792. Springer, (2019)Developing computational infrastructure for the CorCenCC corpus: The National Corpus of Contemporary Welsh., , , , and . Lang. Resour. Evaluation, 55 (3): 789-816 (2021)Value creation and identity in cross-organizational communities of practice: A learner's perspective., , and . Internet High. Educ., (2021)Investigating and Assisting Interactive Document Triage in Electronic Environments.. Bull. IEEE Tech. Comm. Digit. Libr., (2010)Information Seekers' Visual Focus during Time Constraint Document Triage.. TPDL, volume 7489 of Lecture Notes in Computer Science, page 25-31. Springer, (2012)An Empirical Study of User Navigation during Document Triage., and . ECDL, volume 5714 of Lecture Notes in Computer Science, page 138-149. Springer, (2009)A Cross-organizational Ecology for Virtual Communities of Practice in Higher Education., , and . Int. J. Hum. Comput. Interaction, 36 (6): 553-567 (2020)The Assessment Scale for Creative Collaboration (ASCC) Validation and Reliability Study., , and . Int. J. Hum. Comput. Interact., 36 (11): 1056-1069 (2020)