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The Assessment Scale for Creative Collaboration (ASCC) Validation and Reliability Study.

, , and . Int. J. Hum. Comput. Interact., 36 (11): 1056-1069 (2020)

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Enacting artifact-based activities for social technologies in language learning using a design-based research approach., , and . Comput. Hum. Behav., (2016)Understanding collaborative learning activities in an information ecology: A distributed cognition account., , and . Comput. Hum. Behav., (2014)Measuring Students' Flow Experience in a Multimodal Learning Environment: A Case Study., , and . HCI (14), volume 8523 of Lecture Notes in Computer Science, page 346-357. Springer, (2014)The INTELed pedagogical framework: Applying embodied digital apps to support special education children in inclusive educational contexts., , , , and . Interacción, page 35:1-35:4. ACM, (2019)Mapping the landscape of computer-assisted language learning: an inventory of research., , , and . Interact. Technol. Smart Educ., 10 (4): 252-269 (2013)Technology support for the inclusion of deaf students in mainstream schools: a summary of research from 2007 to 2017., , , , and . Univers. Access Inf. Soc., 19 (1): 195-200 (2020)Tabletops for Peace: Technology Enhanced Peacemaking in School Contexts., and . J. Educ. Technol. Soc., 19 (2): 164-176 (2016)Work-in-Progress - A Learning Experience Design for Immersive Virtual Reality in Physics Classrooms., , , and . iLRN, page 263-266. IEEE, (2020)Orchestrating the Technology-Enhanced Embodied Learning Classroom via Learning Stations Rotation: A case study (extended abstract)., , , and . HLS-D3@EC-TEL, volume 2712 of CEUR Workshop Proceedings, page 25-28. CEUR-WS.org, (2019)Collaboratively Creating a Thematic Repository Using Interactive Table-Top Technology., , , and . TPDL, volume 7489 of Lecture Notes in Computer Science, page 512-516. Springer, (2012)