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Exploring user gains in participatory design processes with vulnerable children.

, , and . PDC (2), page 25:1-25:5. ACM, (2018)

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Hybridity in MAP-it: how moderating participatory design workshops is a balancing act between fun and foundations., , and . NordiCHI, page 371-380. ACM, (2014)Uncertainties Revisited: Actor-Network Theory as a Lens for Exploring the Relationship between Uncertainties and the Quality of Participation., , and . IJANTTI, 7 (3): 49-63 (2015)Keep forget: turning memories and stories into artefacts., , and . PDC (2), page 76-77. ACM, (2016)Mapping design practices: on risk, hybridity and participation., , and . PDC (2), page 29-32. ACM, (2012)Designing an educational music game: What if children were calling the tune?, , , , , and . Int. J. Child Comput. Interact., (2016)Children's roles in Participatory Design processes: making the role of process designer 'work'., , , and . IxD&A, (2019)Three strategies for engaging non-experts in a fablab., and . NordiCHI, page 482-493. ACM, (2018)Rethinking children's roles in Participatory Design: The child as a process designer., , and . Int. J. Child Comput. Interact., (2018)Foregrounding backstage activities for engaging children in a FabLab for STEM education., and . Int. J. Child Comput. Interact., (2019)Fun as a user gain in participatory design processes involving children: a case study., , and . IDC, page 396-404. ACM, (2018)