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Sparsity-Driven Digital Terrain Model Extraction., , и . IGARSS, стр. 1316-1319. IEEE, (2018)A Game-like Application for Dance Learning Using a Natural Human Computer Interface., , , , , , , и . HCI (9), том 9177 из Lecture Notes in Computer Science, стр. 472-482. Springer, (2015)EmoActivity - An EEG-Based Gamified Emotion HCI for Augmented Artistic Expression: The i-Treasures Paradigm., , , , и . HCI (10), том 9178 из Lecture Notes in Computer Science, стр. 29-40. Springer, (2015)Massive crowd simulation with parallel processing ; Paralel işlem kullanarak devasa kalabalık benzetimi.. Middle East Technical University, Çankaya, Ankara, Turkey, (2010)base-search.net (ftmetuankair:oai:https://open.metu.edu.tr:11511/19468).Progressive Compression of Digital Elevation Data using Meshes., , и . IGARSS (4), стр. 502-505. IEEE, (2009)Multi-sensor Technology and Fuzzy Logic for Dancer's Motion Analysis and Performance Evaluation within a 3D Virtual Environment., , , , и . HCI (4), том 8513 из Lecture Notes in Computer Science, стр. 379-390. Springer, (2014)History of Digital Games in Turkey., и . DiGRA Conference, (2005)Realistic modeling of spectator behavior for soccer videogames with CUDA., , , и . Comput. Graph., 35 (6): 1063-1069 (2011)Music Driven Real-Time 3D Concert Simulation., , , , и . MRCS, том 4105 из Lecture Notes in Computer Science, стр. 379-386. Springer, (2006)Sparsity-driven Digital Terrain Model Extraction., , и . CoRR, (2020)