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Neuro WII: Game As A Treatment For Attention Deficit And Hyperactivity Disorders., , и . Int. J. Intell. Games Simul., 5 (2): 43-51 (2009)Definition of requirements for accessing multilingual information opinions., , , , , , , и . Multim. Tools Appl., 77 (7): 8359-8374 (2018)A Serious Game for Android Devices to Help Educate Individuals with Autism on Basic First Aid., , и . DCAI, том 151 из Advances in Intelligent and Soft Computing, стр. 609-616. Springer, (2012)Eye/Head Tracking Technology to Improve HCI with iPad Applications., , и . Sensors, 15 (2): 2244-2264 (2015)A Systematic Review of the Application of Camera-Based Human Pose Estimation in the Field of Sport and Physical Exercise., и . Sensors, 21 (18): 5996 (2021)Vocal folds paralysis study using a pre-processing stage of Gabor filtering and Chan-Vese segmentation., и . ISSPIT, стр. 360-365. IEEE Computer Society, (2010)Wearable sensor-based system to promote physical activity among elderly people., , , и . ISSPIT, стр. 100-104. IEEE Computer Society, (2015)Development and integration of serious games with focus in the training of different cognitive abilities in elderly people to improve their quality of life., , , и . ISSPIT, стр. 1-6. IEEE, (2020)Supporting elderly people's cognitive rehabilitation with iPad based serious games., , и . PervasiveHealth, стр. 354-357. ICST, (2014)Innovative system for cognitive brain enhancement and language disorders treatment using a virtual reality environment., , и . CGAMES, стр. 120-124. IEEE Computer Society, (2012)