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Context-aware assistive systems at the workplace: analyzing the effects of projection and gamification

, , , , и . Proceedings of the 7th International Conference on PErvasive Technologies Related to Assistive Environments, стр. 38. ACM, (2014)

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Assistive Systems for the Workplace: Towards Context-Aware Assistance, , и . Assistive Technologies for Physical and Cognitive Disabilities, (2014)Physical Add-Ons for Haptic Human-Surrounding Interaction and Sensorial Augmentation., , , , , и . IHIET (Paris), том 1253 из Advances in Intelligent Systems and Computing, стр. 183-188. Springer, (2020)Strengthening Invisible Ties: Decreasing Loneliness Indices of University Students Through a Gamified Mobile App., и . GoodIT, стр. 424-430. ACM, (2022)Presenting Your Products in Virtual Reality: Do not Underestimate Cybersickness., , , , и . HCI (23), том 11588 из Lecture Notes in Computer Science, стр. 206-224. Springer, (2019)Context-Sensitive user-centered scalability: an introduction focusing on exergames and assistive systems in work contexts, , , , и . E-Learning and Games for Training, Education, Health and Sports, Springer Berlin Heidelberg, (2012)Comparing projected in-situ feedback at the manual assembly workplace with impaired workers, , , , , , и . Proceedings of the 8th ACM International Conference on PErvasive Technologies Related to Assistive Environments, стр. 1. ACM, (2015)Augmentierte Produktion. Assistenzsysteme mit Projektion und Gamification für leistungsgeminderte und leistungsgewandelte Menschen., , , и . Mensch & Computer, стр. 119--128. (2013)Hidden Champions: A Study on Recruiting Top-Level Staff in Rural Areas., , , , , , , , и . HCI (24), том 11589 из Lecture Notes in Computer Science, стр. 393-407. Springer, (2019)Co-Designing Assistive Tools to Support Social Interactions by Individuals Living with Deafblindness., , , и . Conference on Designing Interactive Systems (Companion Volume), стр. 79-83. ACM, (2020)Gamification of Movement Exercises in Rehabilitation and Prevention: A Framework for Smart Training in AI-Based Exergames., и . AHFE (2), том 260 из Lecture Notes in Networks and Systems, стр. 855-862. Springer, (2021)