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Computer Graphics Animation for Objective Self-Evaluation.

, , and . IEEE Computer Graphics and Applications, 37 (6): 5-9 (2017)

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Computer Graphics Animation for Objective Self-Evaluation., , and . IEEE Computer Graphics and Applications, 37 (6): 5-9 (2017)Development and Evaluation Experiment of Display Media Using VR for Art Appreciation Learning., , and . IIAI-AAI, page 695-698. IEEE Computer Society, (2017)A Novel System for the Elderly to Learn Playing Electronig Musical Instrument in Ensemble., , , , , , , and . Culture Computing, page 163-169. IEEE Computer Society, (2017)Future trend of Si power device., and . IEICE Electron. Express, 11 (3): 20142002 (2014)Development of drunk driving virtual experience teaching materials., , and . SIGGRAPH Asia Posters, page 39:1. ACM, (2015)VR Teaching Materials for Dance Practice., , , and . IIAI-AAI, page 178-183. IEEE, (2019)The value to dance practice of CG derived from motion capture., , and . SIGGRAPH ASIA Posters, page 2. ACM, (2012)The evaluation of 3D stereoscopic vision for learning "Kagra"., , , and . SIGGRAPH Asia Posters, page 6:1. ACM, (2011)Trend in power devices for electric and hybrid electric vehicles., , and . ASP-DAC, page 416. IEEE, (2015)Evaluating the Use of Motion Capture in Practicing Local Folk Dance., , , and . Culture Computing, page 143-144. IEEE Computer Society, (2017)