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The value to dance practice of CG derived from motion capture.

, , and . SIGGRAPH ASIA Posters, page 2. ACM, (2012)

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Other publications of authors with the same name

Evaluating the Use of Motion Capture in Practicing Local Folk Dance., , , and . Culture Computing, page 143-144. IEEE Computer Society, (2017)Learning Hawaiian hula dance by using tablet computer., , and . SIGGRAPH Asia Symposium on Education, page 6:1-6:2. ACM, (2015)VR Teaching Materials for Dance Practice., , , and . IIAI-AAI, page 178-183. IEEE, (2019)The value to dance practice of CG derived from motion capture., , and . SIGGRAPH ASIA Posters, page 2. ACM, (2012)The evaluation of 3D stereoscopic vision for learning "Kagra"., , , and . SIGGRAPH Asia Posters, page 6:1. ACM, (2011)Computer Graphics Animation for Objective Self-Evaluation., , and . IEEE Computer Graphics and Applications, 37 (6): 5-9 (2017)