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"I consider VR Table Tennis to be my secret weapon!": An Analysis of the VR Table Tennis Players' Experiences Outside the Lab.

, , , , , , and . SUI, page 29:1-29:12. ACM, (2023)

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Effective Throughput Analysis of Different Task Execution Strategies for Mid-Air Fitts' Tasks in Virtual Reality., and . IEEE Trans. Vis. Comput. Graph., 28 (11): 3939-3947 (2022)Hitting the Wall: Mid-Air Interaction for Eye-Hand Coordination., , , and . VRST, page 30:1-30:5. ACM, (2019)A Pilot Study Comparing User Interactions Between Augmented and Virtual Reality., , , , and . ISVC (2), volume 14362 of Lecture Notes in Computer Science, page 3-14. Springer, (2023)Measuring the Effect of Stereo Deficiencies on Peripersonal Space Pointing., , , , and . VR, page 1-11. IEEE, (2023)The Effect of Pitch in Auditory Error Feedback for Fitts' Tasks in Virtual Reality Training Systems., and . VR, page 85-94. IEEE, (2021)On The Effectiveness of Virtual Eye-Hand Coordination Training With Head Mounted Displays., , , , , , , and . VRW, page 36-43. IEEE, (2023)Exploring Discrete Drawing Guides to Assist Users in Accurate Mid-air Sketching in VR., , , , and . CHI Extended Abstracts, page 276:1-276:7. ACM, (2022)Better Definition and Calculation of Throughput and Effective Parameters for Steering to Account for Subjective Speed-accuracy Tradeoffs., , , , , and . CHI, page 722:1-722:18. ACM, (2024)Rotational and Positional Jitter in Virtual Reality Interaction in Everyday VR., and . Everyday Virtual and Augmented Reality, Springer, (2023)Performance Analysis of Saccades for Primary and Confirmatory Target Selection., , , and . VRST, page 18:1-18:12. ACM, (2022)