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"I consider VR Table Tennis to be my secret weapon!": An Analysis of the VR Table Tennis Players' Experiences Outside the Lab.

, , , , , , and . SUI, page 29:1-29:12. ACM, (2023)

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Effect of Grip Style on Peripersonal Target Pointing in VR Head Mounted Displays., , , , and . ISMAR, page 425-433. IEEE, (2023)Programming Assignment Ungrading as a License to Learn: Implementing Specifications Grading in the Undergraduate Web Development Classroom., , and . SIGCSE (2), page 1808-1809. ACM, (2024)Multiplanes: Assisted Freehand VR Drawing., , , , and . UIST (Adjunct Volume), page 1-3. ACM, (2017)BlueVR: Design and Evaluation of a Virtual Reality Serious Game for Promoting Understanding towards People with Color Vision Deficiency., , , , , and . Proc. ACM Hum. Comput. Interact., 7 (CHI): 289-318 (2023)Effect of Stereo Deficiencies on Virtual Distal Pointing., , , and . VRST, page 12:1-12:8. ACM, (2022)Re-investigating the Effect of the Vergence-Accommodation Conflict on 3D Pointing., , , , and . VRST, page 8:1-8:10. ACM, (2023)Put your glasses on: A voxel-based 3D authentication system in VR using eye-gaze., , , , , and . VRW, page 947-948. IEEE, (2023)Do Head-Mounted Display Stereo Deficiencies Affect 3D Pointing Tasks in AR and VR?, , , and . VR, page 585-592. IEEE, (2019)Lessons from Latin America: embracing horizontality to reconstruct HCI as a pluriverse., , , , , , , , and . Interactions, 28 (2): 56-63 (2021)IEEE VR 2022., and . IEEE Trans. Vis. Comput. Graph., 28 (5): xiii (2022)