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Social Architecture and the Emergence of Power Laws in Online Social Games.

, , , , , , , and . DiGRA Conference, Digital Games Research Association, (2011)

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D2.3.5-Scalable P2P Reasoning. DELIS Dynamically Evolving, Large-scale Information Systems, (December 2007)QoE QoS Mapping for YouTube Services over LTE Network., and . MobiWac, page 107-114. ACM, (2016)The Impact of Revenues on Delivering Differentiated IP Multimedia Services in Wired/Wireless Networks., , , and . QoS-IP, volume 3375 of Lecture Notes in Computer Science, page 405-418. Springer, (2005)Angelo Evaluation: application of a multisensor system for psycho-physiological stress detection in working environments., , , , , , , , , and 5 other author(s). ICECS, page 1509-1512. IEEE, (2001)The PASION Project: Psychologically Augmented Social Interaction Over Networks., , , and . PsychNology Journal, 4 (1): 103-116 (2006)Challenges in Communications Research Beyond the VICOM Project., , , , , , and . WAC, volume 3457 of Lecture Notes in Computer Science, page 127-138. Springer, (2004)Wireless Networking for Virtual Immersive COMmunications: The VICOM Project., , , and . PWC, volume 2775 of Lecture Notes in Computer Science, page 175-181. Springer, (2003)The ASPICE project: inclusive design for the motor disabled., , , , , , , , , and 3 other author(s). AVI, page 360-363. ACM Press, (2006)Increasing revenues via adaptive filtering in wired/wireless networks., , , and . Comput. Networks, 50 (9): 1261-1280 (2006)Improving the delivery of multimedia services using an adaptive filtering strategy., , , and . GLOBECOM, page 3478-3482. IEEE, (2003)