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A geometry-based soft shadow volume algorithm using graphics hardware.

, and . ACM Trans. Graph., 22 (3): 511-520 (2003)

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A dynamic bounding volume hierarchy for generalized collision detection., and . Comput. Graph., 30 (3): 450-459 (2006)Editor's Note.. J. Graphics, GPU, & Game Tools, 8 (1): 1 (2003)Fast 3D Triangle-Box Overlap Testing.. J. Graphics, GPU, & Game Tools, 6 (1): 29-33 (2001)Bounding Volume Hierarchies of Slab Cut Balls., and . Comput. Graph. Forum, 28 (8): 2379-2395 (2009)Random-Access Neural Compression of Material Textures., , , , , and . ACM Trans. Graph., 42 (4): 88:1-88:25 (August 2023)Time-Continuous Quasi-Monte Carlo Ray Tracing., and . Comput. Graph. Forum, 36 (6): 354-367 (2017)Analytical motion blur rasterization with compression., , and . High Performance Graphics, page 163-172. Eurographics Association, (2010)Real-time rendering (2. ed.)., and . A K Peters, (2002)On the Degree of Vertices in a Shadow Volume Silhouette., and . J. Graphics, GPU, & Game Tools, 8 (4): 21-24 (2003)The State of the Art in Mobile Graphics Research., , and . IEEE Computer Graphics and Applications, 28 (4): 74-84 (2008)