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Editor's Note.. J. Graphics, GPU, & Game Tools, 8 (1): 1 (2003)Fast 3D Triangle-Box Overlap Testing.. J. Graphics, GPU, & Game Tools, 6 (1): 29-33 (2001)A dynamic bounding volume hierarchy for generalized collision detection., и . Comput. Graph., 30 (3): 450-459 (2006)Bounding Volume Hierarchies of Slab Cut Balls., и . Comput. Graph. Forum, 28 (8): 2379-2395 (2009)Random-Access Neural Compression of Material Textures., , , , , и . ACM Trans. Graph., 42 (4): 88:1-88:25 (августа 2023)Pixel Merge Unit., и . Eurographics (Short Papers), стр. 53-56. Eurographics Association, (2015)Understanding SSIM., и . CoRR, (2020)Practical Product Importance Sampling for Direct Illumination, и . Computer Graphics Forum (Proceedings of Eurographics), (2008)Texture compression of light maps using smooth profile functions., , , , и . High Performance Graphics, стр. 143-152. Eurographics Association, (2010)Temporally Dense Ray Tracing., , , , и . High Performance Graphics (Short Papers), стр. 33-38. Eurographics Association, (2019)