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Why so serious? The Role of Gamification on Motivation and Engagement in e-Participation., , and . IxD&A, (2017)Motivations to Use a Mobile Participation Application., , and . ePart, volume 9821 of Lecture Notes in Computer Science, page 138-150. Springer, (2016)Towards a Research Agenda for Gameful Creativity., , , , , , and . Conference on Designing Interactive Systems (Companion Volume), page 393-396. ACM, (2019)Group Dynamics in Gameful Collaborative Innovation Processes., , , and . CRIWG/CollabTech, volume 11677 of Lecture Notes in Computer Science, page 222-231. Springer, (2019)"I'm too old for this!": influence of age on perception of gamified public participation., , and . MUM, page 343-346. ACM, (2016)Investigating the influence of game elements on civic engagement.. UbiComp/ISWC Adjunct, page 819-823. ACM, (2015)Malleable Games - A Literature Review on Communities of Game Modders., and . C&T, page 198-209. ACM, (2019)Ad hoc Communities on the Road: Serendipitous Social Encounters to Enhance Tourist Experiences., , and . OZCHI, page 643-652. ACM, (2015)A Review of Introducing Game Elements to e-Participation.. CeDEM, page 3-9. IEEE Computer Society, (2016)Gamers in public participation: a boon or bane? influence of attitudes in gamified participation platforms.. MUM, page 229-240. ACM, (2016)