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Understanding Craft-Based Inquiry in HCI.

, and . Conference on Designing Interactive Systems, page 473-484. ACM, (2018)

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Understanding Craft-Based Inquiry in HCI., and . Conference on Designing Interactive Systems, page 473-484. ACM, (2018)Commiticator: Enhancing Non-verbal Communication by Means of Magnetic Vision., , , , and . HCI (19), volume 9187 of Lecture Notes in Computer Science, page 705-714. Springer, (2015)Knowledge-creation Processes in Crafts-based HCI Research: Introducing a Sympoietic Framework., and . NordiCHI, page 49:1-49:12. ACM, (2020)Flora luma: a research-oriented artistic exploration of human-vegetal participatory space., and . PDC (2), page 61-62. ACM, (2016)Soft Computation in the Public Sphere: Enhancing Social Dynamics with Wearable Networks.. HCI (18), volume 9186 of Lecture Notes in Computer Science, page 447-457. Springer, (2015)Troubling Innovation: Craft and Computing Across Boundaries., , , , , and . CHI Extended Abstracts, ACM, (2019)Rewilding Wearables: Sympoeitic Interfaces for Empathic Experience of Other-than-human Entities., and . TEI, page 611-616. ACM, (2018)Plant Radio: Tuning in to plants by combining posthumanism and design., , , , and . Conference on Designing Interactive Systems, page 666-676. ACM, (2022)Wearable Networks, Creating Hybrid Spaces with Soft Circuits., and . HCI (9), volume 8518 of Lecture Notes in Computer Science, page 435-445. Springer, (2014)Employing Creative Practice as a Research Method in the Field of Wearable and Interactive Technologies., , and . HCI (28), volume 373 of Communications in Computer and Information Science, page 31-35. Springer, (2013)