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Context-based design of mobile applications for museums: a survey of existing practices.

, , and . Mobile HCI, page 153-160. ACM, (2005)

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Context-based design of mobile applications for museums: a survey of existing practices., , and . Mobile HCI, page 153-160. ACM, (2005)Washing with the Wind: A Study of Scripting towards Sustainability., , , and . Conference on Designing Interactive Systems, page 1387-1400. ACM, (2018)DARA: assisting drivers to reflect on how they hold the steering wheel., , , and . NordiCHI, page 1-12. ACM, (2018)Aesthetic, Functional and Conceptual Provocation in Research Through Design., , , and . Conference on Designing Interactive Systems, page 29-41. ACM, (2017)One Byte at a Time: Insights about Meaningful Data for Sustainable Food Consumption Practices., , , and . Conference on Designing Interactive Systems, page 683-696. ACM, (2021)Sustainable Foodtures: Exploring Roles of Future Technology in Sustainable Food Shopping., , , , and . NordiCHI, page 17:1-17:12. ACM, (2022)Spicing It Up: From Ubiquitous Devices to Tangible Things Through Provocation., , and . TEI, page 33:1-33:15. ACM, (2022)The 4C framework: principles of interaction in digital ecosystems., , , and . UbiComp, page 87-97. ACM, (2014)Designing Pervasive Games for Learning., , , , , , and . HCI (10), volume 6770 of Lecture Notes in Computer Science, page 99-108. Springer, (2011)Design Visions for Future Energy Systems: Towards Aligning Developers' Assumptions and Householders' Expectations., , , , and . NordiCHI, page 20:1-20:13. ACM, (2022)