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NUX Characters - interaction with voice assistants in Virtual Reality., , , , and . ISMAR Adjunct, page 917-918. IEEE, (2022)ethnoVR 2.0.: A first-person experience of cross-cultural misunderstanding in Virtual Reality., , , and . ISMAR Adjunct, page 895-896. IEEE, (2022)Pretest or not to pretest? A preliminary version of a tool for the virtual character standardization., , , , and . VR Workshops, page 123-126. IEEE, (2021)Monitoring of Parkinson's Disease Progression based on Speech Signal., , , , and . ICICT, page 132-137. IEEE, (2023)glossoVR - voice emission and public speech training system., , , , , , , , , and . VR Workshops, page 833-834. IEEE, (2020)Microtransactions in VR. A qualitative comparison between voice user interface and graphical user interface., , , , , , and . HSI, page 1-5. IEEE, (2022)"Put your feet in open pit" - a WebXR Unity application for learning about the technological processes in the open pit mine., , , , , , , , and . VR Workshops, page 493-496. IEEE, (2022)Empathy building 'in the wild' - a reflection on an avoidance of the emotional engagement., , , and . VR Workshops, page 204-208. IEEE, (2022)Designing VRPT experience for empathy toward out-groups using critical incidents and cultural explanations., , and . ISMAR Adjunct, page 506-507. IEEE, (2021)Does realism of a virtual character influence arousal? Exploratory study with pupil size measurement., , , , and . VRW, page 655-656. IEEE, (2023)