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"Put your feet in open pit" - a WebXR Unity application for learning about the technological processes in the open pit mine.

, , , , , , , , and . VR Workshops, page 493-496. IEEE, (2022)

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Towards Multimodal VR Trainer of Voice Emission and Public Speaking -Work-in-Progress., , , , , , , , , and 15 other author(s). VRW, page 355-359. IEEE, (2023)Psychophysiology, eye-tracking and VR: exemplary study design., , , , , and . VR Workshops, page 639-640. IEEE, (2021)glossoVR - voice emission and public speech training system., , , , , , , , , and . VR Workshops, page 833-834. IEEE, (2020)ethnoVR 2.0.: A first-person experience of cross-cultural misunderstanding in Virtual Reality., , , and . ISMAR Adjunct, page 895-896. IEEE, (2022)Towards More Effective VR-Based Presentations of Real-World Assets: Showcasing Mobile MRI to Medical Practitioners and Technicians., , , , and . VRW, page 183-186. IEEE, (2023)Pretest or not to pretest? A preliminary version of a tool for the virtual character standardization., , , , and . VR Workshops, page 123-126. IEEE, (2021)Designing VRPT experience for empathy toward out-groups using critical incidents and cultural explanations., , and . ISMAR Adjunct, page 506-507. IEEE, (2021)Does realism of a virtual character influence arousal? Exploratory study with pupil size measurement., , , , and . VRW, page 655-656. IEEE, (2023)Ohm VR: solving electronics escape room challenges on the roadmap towards gamified STEAM education., , , , , , and . VRW, page 532-535. IEEE, (2023)"Put your feet in open pit" - a WebXR Unity application for learning about the technological processes in the open pit mine., , , , , , , , and . VR Workshops, page 493-496. IEEE, (2022)