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Analysis of self-regulated learning strategies oriented to the design of software support.

, , and . FIE, page 1-9. IEEE, (2014)

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xAPI-SRL: Uses of an application profile for self-regulated learning based on the analysis of learning strategies., , and . FIE, page 1-8. IEEE Computer Society, (2015)Development of a xAPI application profile for self-regulated learning requirements for capturing SRL related data., , and . EDUCON, page 358-365. IEEE, (2015)Design of the monitoring system of a learning organizer., and . EDUCON, page 235-242. IEEE, (2014)Game·Tel: An approach to multi-format and multi-device accessible engineering education., , , , , , , , , and . FIE, page 1. IEEE Computer Society, (2011)Tracking and visualizing time management for Self-Regulated Learners., , and . FIE, page 1-5. IEEE Computer Society, (2016)AREA: A social curation platform for open educational resources and lesson plans., , , , and . FIE, page 795-801. IEEE, (2013)An xAPI Application Profile to Monitor Self-Regulated Learning Strategies., , and . IEEE Access, (2018)A Monitoring System to Ease Self-Regulated Learning Processes., and . Rev. Iberoam. de Tecnol. del Aprendiz., 10 (2): 52-59 (2015)Analysis of self-regulated learning strategies oriented to the design of software support., , and . FIE, page 1-9. IEEE, (2014)A collaborative city-based game to support soft skills development in engineering and economics., , , , , , , , , and 1 other author(s). SIIE, page 1-4. IEEE, (2021)