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Prompting Connections Between Content and Context: Blending Immersive Virtual Environments and Augmented Reality for Environmental Science Learning.

, , , , , and . iLRN, volume 840 of Communications in Computer and Information Science, page 36-54. Springer, (2018)

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Understanding Data Variability in Ecosystems: Blending MUVE and Mobile Technologies to Support Reasoning with Real World Data., , , and . ICLS, International Society of the Learning Sciences, (2014)Addressing Emotions and Beliefs for Vulnerable Jobseekers with Virtual Reality., , , , and . Educ. Inf. Technol., 29 (5): 5541-5570 (April 2024)Opening the "Black Box" of VR for Workforce Development: Investigating Learners' Device, Usage, and Identities., , , , and . iLRN, volume 1904 of Communications in Computer and Information Science, page 439-452. Springer, (2023)Teacher Perceptions of the Practicality and Effectiveness of Immersive Ecological Simulations as Classroom Curricula., , , and . IJVPLE, 4 (3): 66-77 (2013)EcoMOBILE: Integrating augmented reality and probeware with environmental education field trips., , , , , , and . Comput. Educ., (2013)Collaborative Learning in Virtual Environments: Role-Based Exploration of Causality in Ecosystems Over Time and Scale., , , and . CSCL (2), page 315-316. International Society of the Learning Sciences, LuLu, Amazon, (2013)Supports for deeper learning of inquiry-based ecosystem science in virtual environments - Comparing virtual and physical concept mapping., , , , , and . Comput. Hum. Behav., (2018)Design of a Three-Dimensional Cognitive Mapping Approach to Support Inquiry Learning., , , and . J. Educ. Technol. Soc., 20 (4): 191-204 (2017)Scaffolding ecosystems science practice by blending immersive environments and computational modeling., , , , , , and . Br. J. Educ. Technol., 50 (5): 2181-2202 (2019)Learning Across Space, Time, and Scale: A Bayesian Perspective., and . CSCL (2), page 371-372. International Society of the Learning Sciences, LuLu, Amazon, (2013)