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Designing microgames for assessment: a case study in rapid prototype iteration.

, , , , and . Advances in Computer Entertainment, page 20:1-20:4. ACM, (2015)

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The Efficacy of iSTART Extended Practice: Low Ability Students Catch Up., , and . Intelligent Tutoring Systems (2), volume 6095 of Lecture Notes in Computer Science, page 349-351. Springer, (2010)Expectations of Technology: A Factor to Consider in Game-Based Learning Environments., , , and . AIED, volume 7926 of Lecture Notes in Computer Science, page 359-368. Springer, (2013)Assessing Science Inquiry Skills Using Trialogues., , , , , and . Intelligent Tutoring Systems, volume 8474 of Lecture Notes in Computer Science, page 625-626. Springer, (2014)The impact of individual differences on learning with an educational game and a traditional ITS., , , and . Int. J. Learn. Technol., 8 (4): 315-336 (2013)Game Features and Individual Differences: Interactive Effects on Motivation and Performance., , , and . AIED, volume 9112 of Lecture Notes in Computer Science, page 642-645. Springer, (2015)Timing Game-Based Practice in a Reading Comprehension Strategy Tutor., , , and . ITS, volume 9684 of Lecture Notes in Computer Science, page 59-68. Springer, (2016)AutoTutor's Coverage of Expectations during Tutorial Dialogue., , , and . FLAIRS, page 518-523. AAAI Press, (2005)Special Track on Intelligent Tutoring Systems., and . FLAIRS, AAAI Press, (2013)The Effect of Positive and Negative Goal Orientation and Player Embodiment in Assessment Games., , and . CHI Extended Abstracts, page 1-8. ACM, (2020)Learning about the Ethical Treatment of Human Subjects in Experiments on a Web Facility with a Conversational Agent and ITS Components., , , , , , , and . Intelligent Tutoring Systems, volume 2363 of Lecture Notes in Computer Science, page 972-981. Springer, (2002)