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The Use of Stereoscopy in a Neurosurgery Training Virtual Environment.

, , , , , , , and . Presence Teleoperators Virtual Environ., 25 (4): 289-298 (2016)

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Storyboarding for visual analytics., , , , , , and . Inf. Vis., 14 (1): 27-50 (2015)Optimising Underwater Environments for Mobile VR., and . CGVC, page 19-25. Eurographics Association, (2019)The Influence of Virtual Reality on the Perception of Artificial Intelligence Characters in Games., , , and . SGAI Conf., page 345-357. Springer, (2015)Visualizing the Surface of a Living Human Brain., , , , and . IEEE Computer Graphics and Applications, 32 (2): 55-65 (2012)Using a Kinect Interface to Develop an Interactive 3D Tabletop Display., , , and . Eurographics (Posters), page 41-42. Eurographics Association, (2011)The Dynamic Animation of Ambulatory Arthropods., and . TPCG, page 21-28. Eurographics Association, (2007)The Use of Stereoscopy in a Neurosurgery Training Virtual Environment., , , , , , , and . Presence Teleoperators Virtual Environ., 25 (4): 289-298 (2016)Virtual reality's effect on parameter optimisation for crowd-sourced procedural animation., , and . Vis. Comput., 34 (9): 1255-1268 (2018)Towards Real-Time Behavioral Evolution in Video Games., , , and . ALIA, volume 519 of Communications in Computer and Information Science, page 3-16. Springer, (2014)Realistic Visualization of Living Brain Tissue., , , , and . MMVR, volume 163 of Studies in Health Technology and Informatics, page 105-111. IOS Press, (2011)