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Universal access: user needs for immersive captioning.. Univers. Access Inf. Soc., 21 (2): 393-403 (2022)3D Measuring Tool for Estimating Femoroacetabular Impingement., and . MMVR, volume 184 of Studies in Health Technology and Informatics, page 202-204. IOS Press, (2013)Accessibility in 360-degree video players., and . CoRR, (2020)Voice Interaction for Accessible Immersive Video Players., and . VISIGRAPP (2: HUCAPP), page 182-189. SCITEPRESS, (2021)3D Gaze in Virtual Reality: Vergence, Calibration, Event Detection., , , , , and . KES, volume 207 of Procedia Computer Science, page 1641-1648. Elsevier, (2022)Eye-tracked Evaluation of Subtitles in Immersive VR $360^\circ$ Video., , , , and . VRW, page 769-770. IEEE, (2023)Disruptive Approaches for Subtitling in Immersive Environments., , and . TVX, page 216-229. ACM, (2019)Visual Supercomputing - Technologies, Applications and Challenges., , , , , , , , , and . Eurographics (State of the Art Reports), Eurographics Association, (2004)epSpread - Storyboarding for visual analytics., , , , , , and . IEEE VAST, page 311-312. IEEE Computer Society, (2011)A Directed Particle System for Optimised Visualization of Blood Flow in Complex Networks., , , and . MMVR, volume 184 of Studies in Health Technology and Informatics, page 330-336. IOS Press, (2013)