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AR-bowling: immersive and realistic game play in real environments using augmented reality.

, , and . Advances in Computer Entertainment Technology, page 269-276. ACM, (2004)

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Verfahren zur Darstellung von Händen in einer interaktiven Augmented Reality Anwendung., , , and . SimVis, page 249-258. SCS Publishing House e.V., (2007)Augmented Reality-Based Manual Assembly Support With Visual Features for Different Degrees of Difficulty., , and . Int. J. Hum. Comput. Interaction, 31 (5): 337-349 (2015)HoloLens for Assembly Assistance - A Focus Group Report., and . HCI (10), volume 10280 of Lecture Notes in Computer Science, page 274-282. Springer, (2017)Serious Games for the Therapy of the Posttraumatic Stress Disorder of Children and Adolescents., , , and . HCI (14), volume 6774 of Lecture Notes in Computer Science, page 44-53. Springer, (2011)Mobile augmented reality for teaching structural analysis., , , , and . Adv. Eng. Informatics, (2017)Augmented Technical Drawings: A Novel Technique for Natural Interactive Visualization of Computer-Aided Design Models., , , and . J. Comput. Inf. Sci. Eng., (2012)GPU-accelerated descriptor extraction process for 3D registration in Augmented Reality., , and . ICPR, page 3085-3090. IEEE, (2016)Exposure to a Virtual Environment Induces Biological and Microbiota Changes in Onset-of-Lay Hens., , , , , , , , and . Frontiers Virtual Real., (2022)Tangible Augmented Reality and Engineering Product Dissection., and . HCI (10), volume 9740 of Lecture Notes in Computer Science, page 633-642. Springer, (2016)Message from the ISMAR 2020 Workshop and Tutorial Chairs., and . ISMAR, page 1. IEEE, (2020)