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GPU-accelerated descriptor extraction process for 3D registration in Augmented Reality.

, , and . ICPR, page 3085-3090. IEEE, (2016)

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Accelerating Compute-Intensive Applications with GPUs and FPGAs., , , , and . SASP, page 101-107. IEEE Computer Society, (2008)A flexible simulation framework for graphics architectures., , and . Graphics Hardware, page 85-94. Eurographics Association, (2004)Dymaxion: optimizing memory access patterns for heterogeneous systems., , and . SC, page 13:1-13:11. ACM, (2011)Studying Thermal Management for Graphics-Processor Architectures., , and . ISPASS, page 54-65. IEEE Computer Society, (2005)GPU-accelerated descriptor extraction process for 3D registration in Augmented Reality., , and . ICPR, page 3085-3090. IEEE, (2016)The Visual Vulnerability Spectrum: Characterizing Architectural Vulnerability for Graphics Hardware., , and . Graphics Hardware, page 9-16. The Eurographics Association, (2006)A hardware redundancy and recovery mechanism for reliable scientific computation on graphics processors., , and . Graphics Hardware, page 55-64. Eurographics Association, (2007)Applications of Small-Scale Reconfigurability to Graphics Processors., , , , , and . ARC, volume 3985 of Lecture Notes in Computer Science, page 99-108. Springer, (2006)A performance study of general-purpose applications on graphics processors using CUDA., , , , , and . J. Parallel Distributed Comput., 68 (10): 1370-1380 (2008)Fine-grained graphics architectural simulation with Qsilver., , and . SIGGRAPH Posters, page 118. ACM, (2005)