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Exploring Failure and Engagement in a Complex Digital Training Game: A Multi-method Examination., , , , , , , , , и 2 other автор(ы). AIS Trans. Hum. Comput. Interact., 8 (1): 2 (2016)Ideological group persuasion: A within-person study of how violence, interactivity, and credibility features influence online persuasion., , , , , , , , и . Comput. Hum. Behav., (2015)MACBETH: Development of a Training Game for the Mitigation of Cognitive Bias., , , , , , , , , и 7 other автор(ы). Int. J. Game Based Learn., 3 (4): 7-26 (2013)Mitigation of Cognitive Bias with a Serious Game: Two Experiments Testing Feedback Timing and Source., , , , , , , , , и 7 other автор(ы). Int. J. Game Based Learn., 7 (4): 86-100 (2017)Training Law Enforcement Officers to Identify Reliable Deception Cues With a Serious Digital Game., , , , , , , , , и 1 other автор(ы). Int. J. Game Based Learn., 9 (3): 1-22 (2019)Digital Game based Learning for Undergraduate Calculus Education: Immersion, Calculation, and Conceptual Understanding., , , , , , , , , и . Int. J. Gaming Comput. Mediat. Simulations, 8 (1): 13-27 (2016)Interaction Coordination and Adaptation., , и . Social Signal Processing, Cambridge University Press, (2017)Automated analysis of interactional synchrony using robust facial tracking and expression recognition., , , , , , и . FG, стр. 1-6. IEEE Computer Society, (2013)Reactions to ideological websites: The impact of emotional appeals, credibility, and pre-existing attitudes., , , , , , , и . Comput. Hum. Behav., (2017)Social Categorization, Moral Disengagement, and Credibility of Ideological Group Websites., , , , , , , и . J. Media Psychol. Theor. Methods Appl., 28 (1): 16-31 (2016)