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Contemplative Interactions: Exploring the Use of Defamiliarization in a Serious Game to Promote Reflective Thinking about Personal Health.

, , and . Conference on Designing Interactive Systems, page 984-998. ACM, (2021)

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The HypeDyn hypertext fiction authoring tool., and . NHT@HT, page 19-22. ACM, (2012)Designing hypertext tools to facilitate authoring multiple points-of-view stories., and . Hypertext, page 309-316. ACM, (2009)Wordless Games: Gameplay as Narrative Technique., and . ICIDS, volume 10690 of Lecture Notes in Computer Science, page 137-149. Springer, (2017)Using Theme to Author Hypertext Fiction.. ICIDS, volume 10045 of Lecture Notes in Computer Science, page 423-427. (2016)Making the Familiar Unfamiliar: Techniques for Creating Poetic Gameplay.. DiGRA/FDG, Digital Games Research Association/Society for the Advancement of the Science of Digital Games, (2016)Reflective Rereading and the SimCity Effect in Interactive Stories.. ICIDS, volume 9445 of Lecture Notes in Computer Science, page 27-39. Springer, (2015)Developing Intentional Relationships with Technologies: An Exploratory Study of Players' Experiences with Built-in Interventions in Games., , and . Conference on Designing Interactive Systems, page 745-758. ACM, (2022)Learning to Write Together Using Groupware., , and . CHI, page 288-295. ACM/Addison-Wesley, (1995)NetEffect: a network architecture for large-scale multi-user virtual worlds., , , , and . VRST, page 157-163. ACM, (1997)Dramatic Narrative Logics: Integrating Drama into Storygames with Operational Logics., and . ICIDS, volume 12497 of Lecture Notes in Computer Science, page 190-202. Springer, (2020)