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Simulating the Impact of Information Flows in Networked Organizations., and . ICIS, page 30. Association for Information Systems, (1996)Size Variation and Flow Experience of Physical Game Support Objects., , and . ICEC, volume 3166 of Lecture Notes in Computer Science, page 283-295. Springer, (2004)Techno therapy or nurtured niches? Technology studies and the evaluation of radical innovations, , and . Research Policy, (September 2007)Workshop summary second international workshop on requirements engineering: foundation of software quality., and . ACM SIGSOFT Softw. Eng. Notes, 21 (1): 31-34 (1996)Vernetztes Verbesserungsmanagement., , and . Wirtschaftsinf., 42 (1): 15-26 (2000)Breaking the flow: Intervention in computer game play through physical and Intervention in computer game play through physical and on-screen interaction., , , and . DiGRA Conference, (2003)Design research & tangible interaction., , , , , and . TEI, page 109-115. ACM, (2007)Pain signaling with physiological data for persons with communication difficulties: A pilot study of the Pain App., , , , and . CogInfoCom, page 61-66. IEEE, (2020)Designing preterm neonatal cyanosis simulation., , and . IWBBIO, page 1325-1337. Copicentro Editorial, (2014)Distributed Information Systems Engineering., , , and . ISMIS, volume 1079 of Lecture Notes in Computer Science, page 34-49. Springer, (1996)