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Subspace neural physics: fast data-driven interactive simulation., , , and . Symposium on Computer Animation, page 6:1-6:12. ACM, (2019)Robust Marker Trajectory Repair for MOCAP using Kinematic Reference., , , and . MIG, page 9:1-9:10. ACM, (2019)A Recurrent Variational Autoencoder for Human Motion Synthesis., , , , and . BMVC, BMVA Press, (2017)A deep learning framework for character motion synthesis and editing., , and . ACM Trans. Graph., 35 (4): 138:1-138:11 (2016)Learning an inverse rig mapping for character animation., , and . Symposium on Computer Animation, page 165-173. ACM, (2015)Artist guided generation of video game production quality face textures., , , , , and . Comput. Graph., (2021)Learned motion matching., , , and . ACM Trans. Graph., 39 (4): 53 (2020)SuperTrack: motion tracking for physically simulated characters using supervised learning., , and . ACM Trans. Graph., 40 (6): 197:1-197:13 (2021)Neural network ambient occlusion., , and . SIGGRAPH Asia Technical Briefs, page 9. ACM, (2016)Learning Inverse Rig Mappings by Nonlinear Regression., , and . IEEE Trans. Vis. Comput. Graph., 23 (3): 1167-1178 (2017)