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Do You Think You Can? The Influence of Student Self-Efficacy on the Effectiveness of Tutorial Dialogue for Computer Science.

, , , , and . Int. J. Artif. Intell. Educ., 27 (1): 130-153 (2017)

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Affective Transitions in Narrative-Centered Learning Environments., , and . J. Educ. Technol. Soc., 13 (1): 40-53 (2010)Predictive Student Modeling in Game-Based Learning Environments with Word Embedding Representations of Reflection., , , , , and . Int. J. Artif. Intell. Educ., 31 (1): 1-23 (2021)Visual Emotive Communication in Lifelike Pedagogical Agents., , and . Intelligent Tutoring Systems, volume 1452 of Lecture Notes in Computer Science, page 474-483. Springer, (1998)Coherent Gestures, Locomotion, and Speech in Life-like Pedagogical Agents., , , and . IUI, page 13-20. ACM, (1998)The agency effect: The impact of student agency on learning, emotions, and problem-solving behaviors in a game-based learning environment., , , , , and . Comput. Educ., (2020)Filtered Time Series Analyses of Student Problem-Solving Behaviors in Game-based Learning., , , and . EDM, International Educational Data Mining Society (IEDMS), (2018)Affective Dynamics and Cognition During Game-Based Learning., , , , , and . IEEE Trans. Affect. Comput., 13 (4): 1705-1717 (2022)Enhancing Stealth Assessment in Game-Based Learning Environments with Generative Zero-Shot Learning., , , , , , , , and . EDM, International Educational Data Mining Society, (2022)Early Prediction of Student Self-Regulation Strategies by Combining Multiple Models., , and . EDM, page 156-159. www.educationaldatamining.org, (2012)Sensor-based Data Fusion for Multimodal Affect Detection in Game-based Learning Environments., , , and . EDM (Workshops), volume 2592 of CEUR Workshop Proceedings, page 44-50. CEUR-WS.org, (2019)