From post

The Effect of Age, Gender, and Previous Gaming Experience on Game Play Performance.

, , , , , , , и . HCIS, том 332 из IFIP Advances in Information and Communication Technology, стр. 293-296. Springer, (2010)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed.

 

Другие публикации лиц с тем же именем

Design patterns to guide player movement in 3D games., и . Sandbox@SIGGRAPH, стр. 37-42. ACM, (2010)Looking at the Interactive Narrative Experience through the Eyes of the Participants., , и . ICIDS, том 5334 из Lecture Notes in Computer Science, стр. 96-107. Springer, (2008)Understanding and evaluating cooperative games., , , , , , и . CHI, стр. 253-262. ACM, (2010)Similarity in Visual Designs: Effects on Workload and Performance in a Railed-Shooter Game., , , , и . ICEC, том 7522 из Lecture Notes in Computer Science, стр. 284-291. Springer, (2012)Effect of Camera and Object Motion on Visual Load in 3D Games., , , и . ICEC, том 6972 из Lecture Notes in Computer Science, стр. 113-123. Springer, (2011)Visual motion in a railed shooter game: A designer study., , , и . FDG, стр. 102-108. Society for the Advancement of the Science of Digital Games, (2013)Programming, PWNed: using digital game development to enhance learners' competency and self-efficacy in a high school computing science course., , , и . SIGCSE, стр. 93-98. ACM, (2012)Toolset to explore visual motion designs in a video game., , , , , и . CHI Extended Abstracts, стр. 1091-1094. ACM, (2012)Analysis of level design 'push & pull' within 21 games., и . FDG, стр. 139-146. ACM, (2010)A Study of Interactive Narrative from User's Perspective., , и . Handbook of Multimedia for Digital Entertainment and Arts, Springer, (2009)